So I got my new British battleship today from The Outpost. It looks good. Will do a comparison when I have a moment but for now here are a couple of photos as I’ve not seen anything other than renders so far. The MK1:
It was time to take my newly painted Prussian boats out for a sail. I wanted to try a tesla focused list, limited somewhat by what I had available painted. I had no idea quite what I would be facing across the board as my regular opponent, who wants to be known as “My Fiendish Opponent” (hereafter MFO), has a fair few fleets. It turns out it was Black Wolf mercenaries which I might have faced once a pure force but mostly fight as a allies to MFOs Covenant of Antarctica.
We decided to play an Ironclad scenario devised by the ingenious Gaz and after going “no we don’t want that one” or “I’ve played that one recently” we went for Fusion Leak, which is one objective in the centre of the board which can be boarded and captured with up to 5 AP (crew). It is however essentially an oil rig on fire, so at the end of every turn it gains D6-1 fire markers and any ships within 2D6 gain the same number. Scenario points are gained if you control it at the end of the turn and/or you have a ship within 4inches of it. So a boarding and survival scenario. Below is a photo of the objective and my fleet:
I brought an Elb fleet carrier, a Rhine battle carrier, a squadron of Uhlan cruisers, a Kaiser Karl with elite crew upgrade, tesla generator and commodore and two squadrons of Arminius frigates. At the back there are two Adler heavy bombers and the squadrons of tiny flyers, up front some newly painted mine templates. The Elb and Kaiser Karl are solid larges, the Karl is (in theory) particularly hard to shoot with rugged 2 and shield 2.
MFOs fleet had the Deathbringer submarine with nasty close range Deavastating guns (6s to hit roll 2 extra dice not 1) and high payloadtorpedoes, a Manticore skimmer with attached Fury frigates with Devastating fore gun (in this case Swapped out for a dilation field generator) and Devastating turrets on the frigates, you begin to see a pattern, no? Essentially all Black Wolf turrets and fore guns are Devastating, but don’t fire many dice outside of rangeland 2 (16″ from the weapon) to compensate. Most medium and large models do have access to rockets which fire at longer distances, though if they do then they don’t get the nifty generators BW have access to. In addition to the above there were a squadron of Chimera flyers, a Sky Fortress (flying carrier) a squadron of Fury frigates and 2 Nemesis battle cruisers, one with a dilation field (half attack dice for anything passing through the field) and one with a guardian shield generator. A note on the dilation field generator, it is in many ways broken. Once it is up it’s very difficult to damage anything in it. The only hope is hitting the ship before it activates and uses the generator. It’s Nemesii (sp?) that I have most encountered before and raged against. In reserve were a squadron of Wraiths, flying frigate like things that can be nasty. On to deployment which is shown below.
My Arminius frigates and Adler heavy bombers were deployed in advance, partly to take advantage of the islands and partly so the bombers could start bombing quickly. One squad of frigates on either side and both bombers to the sides of centre. Centre left my my Elb fleet carrier which can operate independently for a bit, then my Karl, Rhine and Uhlans bunched up together, too close together really, this was a mistake as they were just going to get in each other’s way with the Uhlans not really achieving much. Facing a fair number of flying units my local air support was fighters and both carriers deployed as fighters. This was perhaps unnecessarily cautious but certainly proved useful. I will say at this point the actual battle will be less well documented as my phone died and we didn’t take loads of photos and only managed two turns, but it will still pretty fun and there is some stuff to see.
The opening activations were mostly squadroned air support and as I had two carriers I out activated MFO, not that it really made much difference. One of my first meaningful activations was the right hand Arminius squadron who sped forward for a range band 2 shot at a Nemesis battlecruiser. The one they could see was equipped with a dilation field generator but had yet to activate and so the generator was no advantage. This was the time to strike…
The plucky frigates managed to double crit the battlecruiser causing a raging fire and a hard pounding effects. While this was not the generators offline I might have hopped for it was none the less better than I expected. There no comes a bit of a gap in the photos as both fleets closed with each other and we forgot about photos and remembering what happened. The next photo shows a lone Nemesis battlecruiser and a patch of empty sea where it’s friend used to be. I can’t remember which of the Karl, Rhine or Uhlans it was that accomplished this but it was a satisfying result. As you can see from the left of the photo things were starting to get crowded round the objective. By the end of the first turn, which was I think just before this photo MFO had boarded the objective and I had a ship next to it having boarded it first and had it taken away, so scenario victory so far MFO…
This photo shows the end of the first turn I think in more detail. My left Adler had boarded the objective which had then be taken away by the now empty Fury squadron. The right hand Adler had taken a pounding but was still alive much to MFOs annoyance. One of the Chimeras had been picked on sufficiently for it to die and the Manticore had taken some damage though less than it should due to the dilation field generator. Onwards to turn two.The second turn highlight is shown by the next two photos. If I remember rightly it came in two parts firstly you see the Chimera on the left? This was critted and teleported over the side of the island, much to its surprise. It’s squadron mate was not so luckly, attacked by a squad of fighters it suffered a magazine explosion and died, taking with it 3 Fury frigates and my almost dead Adler. At some point in all this my left hand Adler was boarded and derilicked.After this point the details become a bit hazy but the Manticore bit the dust and the Rhine in a Stirling board action took and derelicted the other Nemesis. The Uhlans we all still alive in varying states of damage but we’re ready to board something, however the Commodore insisted on first picks and the Karl boarded and prized the objective giving me 1 point for objective and 1 for a ship within 4″. The Wraiths held in reserved arrived and charged forward but weren’t able to make a difference this turn. With the staff at the Outpost wanting a social life on a Sunday of all days we had to call it there as a scenario draw with 3 points a piece. How it would have turned out next turn we debated as we were packing up. Both our fleets had taken a pounding and I had failed to deal with either the Deahtbringer submarine or the Sky Fortress, both of which could take the objective, or indeed my Kaiser Karl (killing my commodore is normally game over as everything tends to break and become useless at that point). We both agreed we could do with playing faster…
We will undoubtably have another game soon and there are some photos of a game we played before this I will put up with any detail I can remember. Happy boating.
Much progress has been made with the painting of Prussian boats. The colour scheme I fixed on a while back is finally being rolled out. In the main photo from left to right the ships are Uhlan cruisers, Konisberg battlecruiser, Havel light carriers, Arminius frigates and then the larges, and Elb fleet carrier, Rhine battle carrier and a Kaiser Karl heavy battleship. The planes are Adler heavy bombers. A large part of the fleet is armed with tesla weapons (painted a metallic blue).
So this is the first of two battles from October against two different opponents who I play against less regularly than others. This was a 1500 point battle (judged by the fact there are two Ruler battleships in my list, or at least one Ruler and one half of an Avenger…) but we got further through than some games, possibly because at 1500 points I’m less worried about individual squadrons and play more aggressively?! Who knows. Anyway 1500 points it was and an Ironclad scenario, Royal Couple, where you have two 12″ circles on the board and you score points at the end of each turn by having matching size classes in both circles, with larger ships able to “downgrade” to match smaller ones, 1sp for smalls, 2 for mediums etc. This does tend to towards a charge into the middle and stay there as well as a potential splitting of forces towards two different points, which is interesting.
My list is my standard 1500 point British list, or what is currently my standard one. An Illustrious Sky Fortress with shield upgrade and Commodore, a safe place for him and a tough carrier with possibility to bomb and board something late game (I like it anyway, man don’t). I had two Ruler battleships with I think stoic crew on. Then mediums a Lord Hood, a Halifax heavy bomber, a Tribal squadron with attached Dominion and a squadron of Vanguard submarines. Smalls the Stalwart heavy destroyers which are always good fun and a squadron of swifts. I’m a little hazy on some of the ships across from me, not knowing the Russians that well. Raj wise I’m on firmer ground and there was a Canada bombard, a squadron of Devak cruisers, a Jhasa carrier and 3 Veeran corvettes. I think the Russians had a heavy battleship, a Kangar or something like that. This is almost deployment in that I think it’s after my first activation. I didn’t put anything in advanced as I’ve heard that you don’t want to be too close to the Russians.
On the left I have a Ruler with the Vanguards and the Illustrious, then the augmented Tribals and the Halifax. Everything else is out of shot on the right, the second Ruler, the Lord Hood, the Stalwarts and the Swifts.
I think I sort of forgot about photos at this point as I’m fairly sure the next one is in turn 2, possibly even turn 3, but probably turn 2. As you can see large sections of my fleet are sat in the circles, scoring my points. Damage has been taken by various ships. The Tribal squadron is down to two models from four, the Hood has taken some damage and a couple of Swifts have sunk beneath the waves. In return a mortar cruiser I think is gone, there are less of the submarines and the Jhasa and the heavy battleship has have taken damage.
The next couple of photos are details on this big picture. In the first the Halifax is badly damaged, but I have survivable models in the scoring circle in the submerged Vanguards and obscured Illustrious, I think the damaged Tribal is prized…
On my right the undamaged Ruler and it’s slightly more damaged friends were also holding the scoring circle. Though not as securely, somewhere out of shot the Stalwarts were ready to pounce. I think, based on the fact it’s not in later photos, the Hood is just being teleported, hence the scatter dice.
These two photos are the last ones I have. I think the heavy battleship was prized, Stalwarts certainly shot something and boarded something else, which is what they excel at. I’m not sure much has changed in the second one from the previous photo.
I think we called it soon after this on scenario points which if I remember correctly I won. It was a fun game with lots of damage all round. A teleport is always good for a laugh and it’s good fun to play against an opponent and a fleet I don’t get to very often. I like this list for the British, it feels like it has some hard hitting units, some tough ones and some good boarding threats. Two Rulers is good as they can cover different sides of the field or join forces and tag team. Sorry the photos are a little short on explanation, it was a few months ago and the memory dims.
So aside from my British and Allies (Raj and Australian) I haven’t sorted a colour scheme for some of my other fleets. Having undercoated a number of ships I decided to paint a Prussian Havel (medium carrier). Here is the scheme as it stands and I’m fairly happy with it. It looks suitably menacing compared to the lighter scheme of the British ships. Once winter draws in and I can’t undercoat etc outside I shall hopefully make some progress with the rest of the fleet.
So hopefully on Thursday I will get a Dystopian Wars game in. I was deciding which fleet to use as it’s been a few months. Ended up with the Kingdom of Britannia as this part of it is mostly painted and so I could show a photo.